Those listed below are just the tip of the iceberg. ZBrush features a robust suite of tools to accomplish this. Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model’s polygons as quads on command. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations.
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